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  The Sims Object Re-Coloring Tutorial
This Page has been viewed 52,832 times
Object Re-Coloring

So you want to learn how to re-color Sims 2 objects, do ya?

Well this is the place to learn. I'm going to make this as simple as possible & try to be as clear as I can.

Before starting this tutorial it is recommended that you make a backup of My Documents/EA Games/The Sims 2/

Requirements
SimPE - 2.3mb
Microsoft .NET Framework Version 1.1 (For SimsPE to work) - 21.3mb
An image editor, such as photoshop (needs to support .png files).



The first thing you need to know is the in-game name of the object you want to recolor, for this tutorial I chose a bed, "Colonial Ironwood".


Open up SimsPE and click plugins -> Object Workshop.
* If this is the first time you have opened SimsPE it will take a while to load, as its getting all the object info.


Now you should see a giant list of all the objects in the game. Now start to type the name of the object you want to skin.
Once you have found it, click on it once.


At this point you should see a preview of the object and a few options.
Make sure you have selected "Color Options" & checked “Create Color Extension Package”
Now click start
* You will see a window popup, this breifly explains the software is beta, if your willing to participate click ok.


Now you should see a popup with 2 options, "bedding" & "frame". For this tutorial highlight bedding and press "select".


After SimsPE has done its magic, you will see 3 "file Types" (the only one you have to worry about is "texture image", click this.


Now click the "Plugin View" tab. You should now see a big image of the bed, right click this and go to export.
* It doesnt matter where you save it


Now start editing that image you just saved (I will leave this up to you wink)
* DON'T CLOSE SIMSPE!


Finished?
Right back to SimsPE, on the same image you clicked before right click it and go to import, point it to the image you just made and then right click again & select "Update All Sizes".


Now in the upper right of the Plugin View tab (right above the image), click “Commit”.

Now its time to save it, on the main menu click file -> save & your done!

To test it in the game place the file in your downloads folder.

This is my finished product.


Download

Average User Rating: 6.4
Number of Votes: 129


User Comments  
The following comments are owned by the user that posted them. The Sims 2 Files is not responsible for their content.

Total comments: 16 | Last comment: 12-16-2008 at 09:05

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - needs a slight change - Posted by: Guest (82-43-168-122.cable.ubr05.newm.blueyonder.co.uk) - 03-29-2005 at 12:45

 Expand#2 - Posted by: pfaust60 (Member) - 04-09-2005 at 11:48

 Expand#3 - ? - Posted by: Guest (client-82-11-93-59.glfd.adsl.tesco.net) - 05-23-2005 at 14:09

 Expand#4 - Posted by: pfaust60 (Member) - 05-24-2005 at 00:17

 Expand#5 - Posted by: johnny_pay (Member) - 08-01-2005 at 21:08

 Expand#6 - i really need help thanks - Posted by: MINIMIMI (Member) - 10-08-2005 at 01:34

 Expand#7 - Never Mind - Posted by: MINIMIMI (Member) - 10-08-2005 at 02:15

 Expand#8 - sry about this - Posted by: MINIMIMI (Member) - 10-08-2005 at 02:58

 Expand#9 - Ingame Issues - Posted by: laurnarose (Member) - 01-07-2006 at 01:37

 Expand#10 - Ingame Issues - Cont. - Posted by: laurnarose (Member) - 01-07-2006 at 07:53

 Expand#11 - Maybe an Easier Way - Posted by: laurnarose (Member) - 01-07-2006 at 16:44

 Expand#12 - ... and what about locked objects? - Posted by: HannahMiles (Member) - 07-10-2006 at 03:05

 Expand#13 - I Know This May Sound Silly - Posted by: XxXTaliaXxX (Member) - 12-03-2006 at 08:42

 Expand#14 - Posted by: SlightWolf (Member) - 10-04-2007 at 19:15

 Expand#15 - Now do you start editing that image you just saved - Posted by: caboose2333 (Member) - 12-16-2008 at 08:50

 Expand#16 - i think i understand - Posted by: caboose2333 (Member) - 12-16-2008 at 09:05



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